Break your way through the living factory to destroy it once and for all.
When Unity’s 2D development mode as an optimized interface for 2D projects was published this game was created as a result. The challenge of an hostile environment must be mastered with the help of a gravitation mechanic. This mechanic allows the player to pull himself or enemies to distant objects or walls.
Aside from others one of the constraints of the game was to develop and optimize a level of the length of 4 times 1920 x 1080 pixels. The game was developed in early 2014 by 3 team members.
Development of a video game concept
Game Design and Level Design
Development of the application in Unity