Paint as many surfaces without getting caught by the guardians in this 3D stealth puzzle game!
This 3D jump&run puzzle game with stealth elements was developed with Unreal Engine 4 for Windows and Mac. A uniquely intelligent material was created to allow gradually painting surfaces while having a dynamically changing game environment. Furthermore the parameters of the material can be accessed and changed in runtime.
This project was developed in 2014 and was finished withing 18 weeks in collaboration with 5 other team members.
Conception of the game idea
Development of an intelligent material
Development in Unreal Engine 4